MOSSBACK STUDIO

Custom Minecraft mods and models, filmed in game before you pay for more.

Mobs with their own animations, weapons with abilities, furniture and props. You get the working mod or the Blockbench files, plus a clip of it running.

Ask for a quoteSee the work

Work

Everything below was modelled, textured, coded and recorded by the studio. No stock assets.

Weapon with an ability

Storm Maul

Right click to leap. The landing rolls the ground outward in a wave, throws mobs back and chains lightning from one to the next.

Custom mob

Mossback

A stone beast with glowing crystals. Idle, walk, attack, a ground slam with its own wind-up, and a death animation.

Blocks and props

Living room set

Armchair you can sit in, a lamp that switches on, coffee table, wall shelf and rug. Five pieces in one style.

Models you can open and edit

Model orders arrive as a Blockbench project, not just a picture.

  • .bbmodel with the texture inside, bones named and grouped
  • .geo.json for Bedrock and GeckoLib-style pipelines
  • Java item or block .json where the model fits vanilla limits
  • Texture .png and preview renders from three angles
Mossback model renderStorm Maul model render

Prices

Fixed prices for the usual jobs. Anything else gets a quote within a day.

Models

5-model starter pack

$25
  • Five small textured models: items, props, blocks or furniture
  • Or one small mob with idle and walk
  • 3 days, 3 revisions
Models

Animated mob + 3 props

$60
  • One mob of any size: idle, walk, attack and one more animation
  • Three matching props or items
  • Bigger themed sets from $140
Mods

One working feature

$20 and up
  • One item, tool, block or mechanic, with model and texture
  • Custom mob or linked set: $60. Themed mod for a video: $150
  • Fabric, Forge or NeoForge. Source code included

How it works

  1. You describe it. A sentence, a sketch or a reference clip is enough. Say which Minecraft version and loader.
  2. You get a price and a date before anything starts.
  3. You get a clip of it working in game, then the files.
  4. Revisions until it matches what was agreed.

How it is made

Plainly, so there are no surprises:

  • The studio works with AI-assisted tooling for code, models and textures, on top of its own model and build pipeline.
  • Every delivery is built, run and recorded in the real game first.
  • Models are exported through Blockbench itself, so they open cleanly.
  • Your files are yours: source code and project files are part of the delivery.

Tell me what you need

Replies within a day.

[email protected]